What is Design?
People’s interpretation of design differs.
Coming to solutions for problems.
Problem solving
Applied creativity
Learning
Evolution
A social process
Interaction
Game
Negociation
Solving wicked problems
10 characteristics of wicked problems by Rittel, Horst and Melvin Webber. “dilemmas in a general theory of planning”. 1973
Design like juggling. Changeable ways of reaching a solution.
Improvisation
Design as a mastery of expertise.
Naïve
Novice
Advanced beginner
Competent designer
Expert
Master
How not to design
First idea
Inflexibility
Jump to details
Design form first
No planning
Waiting for inspiration
Ignore tests
TAKE A LINE FOR A WALK
Wednesday, April 9, 2008
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